
Cavanagh thought it’d be his final project as a full-time independent game developer, and wanted to make it good. Meanwhile, VVVVVV, once a side project, was ballooning. By November 2009, he was flat broke, his credit cards were maxed out, his bank account was overdrawn, and he moved back in with his parents while taking out loans from friends and family to make ends meet.

Cavanagh had taken out a €15,000 ($20,000) loan in 2008, ran out of money in a year, and was forced to go on unemployment for six months. On VVVVVV creator Terry Cavanagh’s blog, he recently offered a realistic perspective behind indie game development, and revealed that he nearly faltered until VVVVVV came along.ĭespite garnering a strong following by creating titles such as Don’t Look Back, Cavanagh says that things were looking bleak before the release of VVVVVV in January 2010. With the enthusiasm and amazing creativity coming out of the independent videogame development scene today, sometimes it’s hard to realize that there’s still a lot of blood, sweat, and tears behind each release.

In a look back at 2010, VVVVVV creator Terry Cavanagh reveals that the world of independent development isn’t all unicorns and rainbows.
